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CodeMorph

Editor

A complete editor, not a plugin.

CodeMorph is a full desktop editor built from Code - OSS, the MIT-licensed core of VS Code. Your muscle memory works on day one. Morph is built into the layout, not bolted on.

The CodeMorph welcome page with Open Folder, Start Migration and recent projects

Foundation

Familiar where it should be

Built from source at a pinned Code - OSS release, then branded and patched with a small, reviewable patch set.

Same keybindings

The default shortcuts you already know, plus a few for Morph.

Open VSX extensions

The Extensions view is wired to Open VSX, the open registry for Code - OSS based editors.

Telemetry off

Telemetry and crash reporting endpoints are disabled in the product configuration itself.

Morph in the secondary sidebar

The agent panel sits on the right, opens with Ctrl+L and remembers its state per project.

Craft

Designed for long sessions

A warm, low-glare theme and type chosen for reading code all day.

Opening a project and the Morph panel

CodeMorph theme

Warm near-black surfaces, floating panels and an orange accent used sparingly for state.

Geist and Geist Mono

Geist for the interface, Geist Mono in the editor. Both open source, both bundled.

Welcome first

Open a folder, start a migration or reopen a recent project from a clean welcome page.

Shortcuts

Keyboard first

Open MorphCtrlL
Start MigrationCtrlShiftM
Run & VerifyCtrlShiftV
Go to fileCtrlP
Command paletteCtrlShiftP
Toggle terminalCtrl`
Search across filesCtrlShiftF
Toggle sidebarCtrlB

On macOS, Cmd replaces Ctrl. Ctrl+L opens Morph instead of expanding the line selection, the same choice other AI editors make.

Differences

CodeMorph and VS Code, side by side

Same open-source core. Different defaults, a different extension registry and a migration engine built in.

VS CodeCodeMorph
Built fromCode - OSS plus Microsoft's proprietary buildCode - OSS 1.141.0 plus a small, named patch set
ExtensionsVisual Studio MarketplaceOpen VSX
TelemetryOn by default, configurableDisabled in the product configuration
Built-in AIGitHub CopilotMorph, with your own Anthropic key
Ctrl+LExpand line selectionOpen Morph
Migration engineNoneScan & Plan, batch migration, review, Run & Verify
Settings folder%APPDATA%\Code%APPDATA%\CodeMorph
Extensions folder~/.vscode/extensions~/.codemorph/extensions

Because the names and folders differ, CodeMorph and VS Code install side by side without touching each other.

Coming from VS Code

Move in, in five minutes

  1. 01

    Install CodeMorph

    Use the user installer from the download page. It installs alongside VS Code.
  2. 02

    Bring your settings

    Copy settings.json and keybindings.json from %APPDATA%\Code\User to %APPDATA%\CodeMorph\User. Review anything Copilot-specific, since Copilot isn't included.
  3. 03

    Reinstall extensions

    Open the Extensions view and install your favorites from Open VSX. Most popular extensions, such as ESLint and Prettier, are published there.
  4. 04

    Learn one new shortcut

    Ctrl+L opens Morph. Everything else works the way your fingers expect.
  5. 05

    Open a project

    Open Folder, trust the workspace, and press Ctrl+Shift+M to see your migration plan.

How it's built

A patch set, not a fork

CodeMorph follows the same approach as VSCodium, for the same reasons.

Instead of maintaining a multi-gigabyte fork of the editor, the CodeMorph repository holds a pinned upstream release, a set of branding files and a short list of named patches. The build clones the pinned Code - OSS release, applies the branding and patches, and produces CodeMorph.

That keeps CodeMorph close to upstream. Moving to a new Code - OSS release means re-applying a few small patches, not reviewing a giant merge, so security fixes and editor improvements arrive without long delays.

Automated checks run on every build: one fails if any stock branding slips back in, and another checksums the logo files so they can't be altered by accident. Windows installers are built by CI from tagged source and published to GitHub Releases.

Licensing

Open foundation, clear terms

The editor core is Code - OSS, licensed under the MIT License, Copyright (c) Microsoft Corporation. That license and the third-party notices ship with the app and stay visible in its About and license pages.

CodeMorph uses no Visual Studio Code name or logo and isn't affiliated with or endorsed by Microsoft. Use of the CodeMorph app is covered by our terms of use.

FAQ

Editor questions

Is CodeMorph a fork of VS Code?
It's built from Code - OSS, the open-source project VS Code is made from, using the same approach as VSCodium: a pinned upstream release plus a small patch set. It isn't affiliated with or endorsed by Microsoft.
Can I use my existing extensions?
Extensions published to Open VSX install directly from the Extensions view. Extensions that exist only on Microsoft's marketplace aren't available there.
Does it include GitHub Copilot?
No. The built-in Copilot extension is removed. Morph is the built-in agent, and you're free to install other extensions from Open VSX.
Will my VS Code themes work?
Themes published to Open VSX install like any other extension. CodeMorph's own theme is the default, and you can switch in Preferences.
Does CodeMorph update automatically?
Not yet. Download new versions from the download page; installers update in place and keep your settings.
Can I use CodeMorph for everyday coding, not just migrations?
Yes. It's a complete editor with the terminal, debugger, source control and extensions you'd expect.
Is the source code available?
The editor core is the open-source Code - OSS project. CodeMorph's branding, patches and build scripts live in our editor repository.
Which platforms are supported?
The beta ships for Windows 10 and 11 (x64). macOS and Linux builds are planned; join the waitlist on the download page.

Try CodeMorph now.

Download the beta, open a project and see your migration plan in under a minute.